Spacer

Some venture into space. Others were born there, aboard colony ships and transports. Some were parented by pirates and smugglers. A few left in spaceports to be raised between the space lanes. Spacers are those who feel most at home in the dark between the stars, floating weightless and eating what passes for food on a starship.

Though you often make landing and spend time planetside, you define your existence by your time aboard ship and starbase.

Nothing beats being free of gravity and drifting where the solar winds take you.

Skill Proficiencies: Acrobatics, Science

Tool Proficiencies: Flying Vehicles

Languages: One of your choice

Equipment: Flight suit armor, a chronometer, a gambling set, a picture of your spacer family, and 10 credits. At the GM’s discretion you may begin with a starting vehicle, such as a light freighter.

Feature: Weightless Acrobatics

When in zero-gravity, you do not suffer disadvantage on ability rolls due to the disorienting nature of the environment. Creatures in zero-g may not make attacks of opportunity against you, and you may pass through the space of any weightless creature.

Suggested Characteristics

d6 Personality Trait
1 I’m a hotshot, always trying to outdo everyone else.
2 I complain whenever we go planetside.
3 In zero-g, I always position myself upside down relative to the rest of the crew.
4 I’m always hitting my head on the bulkheads in the ship. Never got the hang of it.
5 I constantly tell ribald or otherwise crass stories about the weird aliens I’ve encountered.
6 I have an unusually personal relationship with my starship.
d6 Ideal
1 Space Law. There’s a proper way of doing things aboard a ship and I enforce it. (Lawful)
2 Offer Aid. Those lost or trapped in space must be given assistance. (Good)
3 Wild Space. I live in space for the freedom it provides. You can’t take the sky from me. (Chaotic)
4 Salvage. What I take is mine. Space is vast and largely empty, so I’ll take whatever I can. (Evil)
5 Way of Life. I’ve always been a spacer, and I work to protect the space lanes and those who travel them. (Any)
6 Trade. We facilitate all sides in the galactic conflict. Only victims don’t make a profit. (Neutral)
d6 Bond
1 I have a strange connection to a spacefaring species I’ve encountered.
2 I know people in nearly every starport.
3 I’ve made enemies with an infamous pirate.
4 The authorities are searching for my ship.
5 One of the other PCs is my trusted copilot and an old friend.
6 I am searching for a lost starship. People tell me I’m mad, but I know it’s out there.
d6 Flaw
1 I am far more acrobatic than necessary in zero-gravity environments.
2 My ship is always in disrepair, but she works all the same.
3 My landings are always a little rough. Being gentle is for cowards.
4 I’m afraid of certain kinds of planets. Don’t ask me why.
5 I’d rather wear a space suit than armor. The harshest weapon is the vacuum of space.
6 I have an obscure alien disease.
Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC

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