You’re among the scum and villainy of the galaxy. Raised in the bad parts of the bad planets, you’ve got a sense of the street and how to operate within it. You know criminals well, better than you know law-abiding citizens. If you need to buy or sell something illegal, you know exactly how to get that sort of thing done.

You probably have a criminal record of your own, a reputation among your fellow shady dealers, and a couple of enemies you made along the way. Comes with the territory. At least people have heard of you.

Skill Proficiencies: Select two from Insight, Intimidation, Sleight of Hand, and Stealth
Tool Proficiencies: Security Tools or a vehicle type of your choice

Languages: One of your choice

Equipment: Goggles, handcuffs, security tools, a security case, a set of casual clothes, and 10 credits. At the GM’s discretion, you may begin with a starting vehicle, though it will have the Stolen quirk in addition to any others.

Feature: Fixer

You’ve got connections to the black markets of nearly every planet and outpost, especially those with weak or little government.

Once per game session, you may buy or sell any number of illegal or stolen items.

You can sell stolen goods to your fixer for one tenth the normal market value. Buying illegal goods is another matter. Prices fluctuate wildly due to supply and demand. A Persuasion or Intimidation roll may be necessary to keep the selling rates from skyrocketing.

Suggested Characteristics

d6 Personality Trait
1 I act tough. The streets are mean.
2 I’m jumpy around security officers and other police. They never helped people like me.
3 I’m greedier than a hero should be. Greedier than most villains, too.
4 I secretly enjoy being hunted by the law. The thrill of the chase gets me up in the morning.
5 I aspire to become a crime boss. Respect comes from power, but fear will do just fine.
6 I pretend to be a professional of some kind (doctor, scientist, lawyer, etc.).
d6 Ideal
1 Thieves’ Honor. I live by my word. I’ll die by it, too. (Lawful)
2 Charity. I steal from the rich and give to the poor. (Good)
3 Defiance. Laws are created by the powerful to keep what they have. Well screw that. (Chaotic)
4 Crime Pays. The galaxy has a lot to offer if you’re willing to take it for yourself. (Evil)
5 Counterculture. These “criminals” are just people. Good people. My people. (Any)
6 Live and Let Live. I mind my own business as well as I can. (Neutral)
d6 Bond
1 One of the other PCs is my partner in crime. They’re the only one I trust.
2 I stole something way more valuable than I’d imagined. Life is about to get complicated.
3 I owe a lawman my life.
4 I pulled a heist job recently with some professionals. Things went sideways, but we got out.
5 I help a famous bounty hunter from time to time. Some criminals are too evil to stay free.
6 There’s a bounty on my head. Maybe more than one. What can I say? I’m popular.
d6 Flaw
1 I “accidentally” steal things. Constantly.
2 I spend more time in cantinas than I probably should.
3 My ship is full of contraband. If I ever got boarded by the authorities I’m in deep.
4 I often end up “borrowing” vehicles when things go south. Or when I like them.
5 I have a reputation as a snitch. It’s not one I hold with pride.
6 I look like a criminal. I can’t help it.
Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC

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