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Sow Chaos

Level 4
School Influence
Target 4 square diameter sphere
Range 10 squares
Pull Time Action
Duration Concentration, up to 1 minute
Scale Personal and Vehicles

Creatures or vehicle pilots within the area must succeed in a Charisma save or become erratic. An erratic creature cannot take reactions and either attacks a random target or does not act on its turn (flip a coin). An erratic creature may make a Charisma save at the end of each of its turns to end the effect.

Section 15: Copyright Notice

HYPERLANES Developer Ryan Chaddock Copyright 2017 Scrivened, LLC