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Hazards

Hazards are typically non-sentient, passive challenges characters occasionally encounter and present some difficulty or hardship upon them unless successfully dealt with. Hazards include things like dangerous terrains, falling from tall heights, harsh weather, and more.

Hazards are grouped on this site into a few different categories:

Challenges

Natural Hazards

Slimes, Molds, and Creature Hazards

Environmental Hazards

Hazards

Hazards are not necessarily intentionally set to injure, harm, or delay creatures, but instead are usually naturally occurring phenomenon that do in fact either inconvenience or harm creatures. Hazards may include naturally collapsing ice or a wooden floor, or things like green slime or different types of molds that are sometimes found in subterrainean settings.

Brown Mold (3pp)

Source TM

Hazard

Mold is usually hidden in decaying garbs, on a decomposing corpse, a chest, a tapestry covering a wormeaten wardrobe, etc.

Green Slime (3pp)

Source TM

Hazard

Green slime may hang from the ceiling, fall from halfeaten furniture, be concealed in large ceramic pots, a fountain or disguised as a potion in a chest, etc.

Rot Grubs (3pp)

Source TM

Hazard

The bodies may be dead adventurers with a few useful items still on their bodies (20% probability), villagers or just random corpses.

Yellow Mold (3pp)

Source TM

Hazard

Mold is usually hidden in decaying garbs, on a decomposing corpse, a chest, a tapestry covering a worm-eaten wardrobe, etc.