Rot Grub

Rot grubs are nauseating parasites that feed on flesh and nest in corpses. Generally, a handful of the grubs infest a single corpse at a time. A DC 10 Wisdom (Perception) check is enough to notice and avoid the grubs. If the grubs go unnoticed, contact with the corpse results in 1d6 grubs bursting from the corpse and beginning to burrow into the creature’s flesh. The creature must succeed on a DC 12 Dexterity saving throw or take 1 piercing damage from each grub and be infested with rot grubs.

Within 4 hours, the grubs will have started to burrow toward the host’s heart, brain, and other internal organs, eventually killing the host.

The host must succeed on a DC 15 Constitution saving throw every 4 hours or take 3 (1d6) necrotic damage and the target’s Constitution score is reduced by 1d4 points. The target dies if this reduces their Constitution to 0. Otherwise, the reduction lasts until the infestation is cured.

The rot grub infestation can be mitigated by applying fire for 3 turns to the point of entry, causing a combined 13 (3d8) fire damage to the host, or by succeeding on a DC 15 Wisdom (Medicine) check and cutting the grubs out with a sharp instrument, causing an additional 14 (4d6) piercing damage to the host. A greater restoration or heal spell will destroy the grubs, ending the infestation and restoring the lost Constitution.

Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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