Weapon (any, rare)
When you hit a genie with this weapon, the genie takes an extra 3d6 damage of the weapon’s type. You gain a +2 bonus to Wisdom (Insight) and Wisdom (Perception) checks made against genies, to saving throws against illusions created by genies, and to Intelligence (Arcana) checks to identify genies and their abilities. You have disadvantage on all Charisma checks against genies except Intimidation checks. For the purpose of this weapon, “genie” includes djinni, efreeti, and any other creature with the elemental type that the GM determines is a genie.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.