Ghost Ward Lantern

Wondrous item, uncommon (requires attunement)

This lantern glows even when not lit, appearing luminescent and captivating. When lit, the lantern can ward off incorporeal undead, who can’t approach within 50 feet of the lantern unless they make a DC 12 Charisma saving throw. The lamp burns holy water rather than oil. 1 flask of holy water lasts for 10 minutes.

Lighting the lantern takes an action. Incorporeal undead within the radius when the lantern is lit must make a Charisma saving throw or be frightened for 1d4 rounds and be unable to enter the radius of the lantern.

Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez

scroll to top