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Weapon (greatsword), legendary (requires attunement by somebody of a chaotic alignment))

The sword appears as a greatsword made of rune encrusted metal, with a hilt made from the hand of a demon, withered and dried from age.

You gain a +2 bonus to attack and damage rolls with this weapon. When attacking demons, you gain a +4 bonus to attack and damage rolls. If you hit a demon with this weapon, its AC is permanently lowered by 1.

Powers. Demonclaw has the following abilities and effects:

  • You have a permanent antimagic field (as the spell) that only functions against magic from creatures of a lawful alignment.
  • You may choose to make Reckless Attacks, per the Barbarian feature.
  • While carrying this weapon, you gain truesight, 60 ft.

Sentience. Demonclaw is a chaotic neutral intelligent weapon with an Intelligence of 11, a Wisdom of 12, and a Charisma of 16. It can communicate by speech and telepathy and knows Common and the language of demons.

Personality. Demonclaw is a proud weapon, and as such will either select or reject a bearer based on their alignment.

Curse. The only drawback to wielding Demonclaw is that once grasped, it bonds to the left hand of the bearer and cannot be removed by any means short of a wish. It also compels you to immediately attack any demon encountered. You can resist the compel with a successful DC 16 Wisdom saving throw, but Demonclaw may not fight as well for you when next you need it.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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