Glove of Exsanguination

Wondrous item, very rare (requites attunement by a neutral evil or chaotic evil creature)

This is a single left-hand glove made of black leather, cut from the back of an ebony demon. When you attune to the item, it grows or shrinks to fit your hand like a second skin. While wearing it, you can use your action to touch a creature within 5 feet of you. That creature must make a DC 17 Dexterity saving throw. On a failed saving throw, a spectral copy of the glove attaches to the creature. While the spectral glove is attached, the creature must make a DC 17 Constitution saving throw at the beginning of each of its turns. On a successful saving throw, the target is freed from the spectral glove. On a failed saving throw, the target takes 4d6 necrotic damage and you regain hit points equal to the amount of damage dealt, up to your hit point maximum.

A remove curse or dispel magic can end the effect early. Once you have used the glove of exsanguination, you cannot do so again until you take a short or long rest.

Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

scroll to top