Handy Charm Bracelet

Wondrous item, uncommon (requires attunement)

This piece of jewelry is a platinum or gold chain festooned with tiny charms, objects that bear a resemblance to mundane items. When a charm is pulled from the bracelet, it transforms into a permanent, nonmagical object. As long as at least one charm remains on the bracelet, it regenerates one charm per day.

As part of a move action, you may remove a random charm; a specific one may be removed with a bonus action. Either one requires you to have a free hand to pluck loose the charm.

Bracelets come with six charms maximum, and always regenerate the same charms they had when they were first created. Possible charms include: A tiny mug (produces a frosty mug of decent quality ale), a scroll (produces a blank parchment scroll, a vial of ink, and a quill pen), a lantern (produces a lit standard lantern filled with lamp oil), a ladder (produces a 15-ft. long wooden ladder), a coil of rope (produces a 50-ft. length of rope with a grappling hook attached to one end), and a dagger (produces a steel dagger). The GM is free to improvise items, but they should have a market value of less than 25 gp and not be magical.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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