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Scepter of Agonizing Torment

Wondrous item, legendary (requires attunement by a neutral evil or chaotic evil creature)

This 2-foot-long scepter is wrought of steel and infused with chunks of meteorite, giving it a blending of gray, silver, and black. The whorls seem to shape a suggestion of faces trapped within the scepter. You have a +1 bonus to Armor Class while attuned to the scepter of agonizing torment, and you gain access to the following abilities.

  • Torment. You can use an action to target one creature and cause it to make a DC 17 Dexterity saving throw. On a failed saving throw, the target takes 2d12 necrotic damage and is stunned until the end of its next turn.
  • Spells. The scepter of agonizing torment has 35 charges. The scepter regains 4d6 charges each night at midnight. You can expend charges to animate dead and create dead. When you do so, the casting time of each spell is 1 action instead of each spell’s normal casting time, and you can expend additional charges to cast the spells at a higher level: animate dead requires 3 charges, and you can expend 1 additional charge for each spell level above 3rd; and create undead requires 7 charges, and you can expend 1 additional charge for each spell level above 7th.
  • Rejuvenation. If you die your attunement doesn’t end and the scepter of agonizing torment vanishes to a location that you determine when you attune to the item. At the next midnight, you regain 1 hit point as long as your body wasn’t completely destroyed when you died.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux