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Staff of the Prophet

Staff, legendary (requires attunement by a cleric or druid)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it and inflicts 5d6 force damage with each hit. While holding this staff, you gain a +3 bonus to Armor Class and saving throws, and you have advantage on saving throws against spells and other magical effects.

The staff has 25 charges for the following properties. The staff regains 2d8 + 8 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties.

Divine Avoidance. When you are hit by a weapon attack, you may use your reaction to spend 1 charge. The attack then misses instead of hits.

Spells. While holding this staff, you may use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: arcane hand (5 charges), globe of invulnerability (6 charges), mass heal (9 charges), move earth (6 charges), protection from evil and good (1 charge; elementals and fiends only), wall of stone (5 charges).

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene