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Sword of Vileness

Weapon (greatsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls with this weapon.

Powers. The sword has the following abilities and effects:

Sentience. This intelligent sword is thoroughly and completely chaotic evil. It has an Intelligence of 14, a Wisdom of 12, and a Charisma of 15. It speaks Chaotic and Common.

Personality. The sword is extremely vain and vindictive, stopping at nothing to mercilessly destroy the “thief” who took it from its rightful owner. Immediately upon attunement, it makes a contested Charisma check against you. If it succeeds, you must enter a berserk rage or commit suicide. During the rage, you must attack the nearest creature as many times as possible each round until you succeed on a DC 16 Wisdom saving throw. You can attempt the saving throw at the end of every round. It will make additional attempts to control you anytime it senses weakness or an unwillingness to enter the fray of combat, or anytime you ask it to use one of its powers. It can only be truly mastered by a character of superior willpower—someone who matches the sword’s evil and egoism and succeeds at least five consecutive contested Charisma checks against the weapon’s mental assault. Thereafter, the sword allows you to use its powers…as long as your superiority remains unquestionable, and you wield it as a harsh and merciless conqueror. Note that if truly annoyed, the sword may cast hold person on you!

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.