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Wand of Animal Conjuration

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. As an action you can expend 1 or more charges to cast conjure animals. With one charge, the spell is cast with a 3rd level spell slot. For each additional charge, you can increase the spell slot one level.

The wand recovers 1d6+1 charge each day at dawn. If you use the final charge, roll a d20. On a 1, the wand disintegrates and is destroyed.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.