Wondrous item, artifact (requires attunement by a cleric or paladin)

This 2-foot square stone of eerily glowing purple material seems to waver in shape and form, and at times even seems to bleed a black ichor.

No carvings or markings are present on the stone, except some faint chisel marks on the exposed top. The stone radiates chaos, evil, and necromantic magic of the greatest power.

Powers. The Zombiestone has the following abilities and effects:

  • All living creatures within 60 ft. of the Zombiestone are under the effect of a bane. Whenever they make an attack roll or a saving throw, they must roll a d4 and subtract that amount from the attack or saving throw roll.
  • The first time a living creature comes within 40 ft. of the Zombiestone and every 10 minutes it remains within this zone, it must attempt a DC 14 Constitution saving throw. On a failure, the creature contracts a disease from the table below (reroll duplicates).
  • No undead creature can be turned or destroyed with channel divinity within a 100 ft. radius of the stone. Any undead creature within 300 ft. has a +8 bonus to its saving throw to avoid being turned, and any undead creature within a 700 ft. radius has a +4 bonus.
  • Any undead within 100 ft. Are immune to bludgeoning, piercing, and slashing damage from non-magical weapons and resistant to all other damage. Any undead within 300 ft. Are resistant to all damage. Undead within 700 ft. Are resistant to bludgeoning, piercing and slashing damage.
  • The Zombiestone has a permanent 10 ft. radius antimagic field around it.
  • Any living creature that dies within 300 ft. of the stone rises as a zombie in 1d3 rounds. It has 1d3 more hit dice than it did as a living creature but loses any magical abilities. The possessor of the stone cannot control the newly risen zombies.
  • Any creature within 100 ft. of the stone must make a DC 12 Charisma saving throw every hour or turn evil.
  • Any living creature within 100 ft. of the stone must make a DC 14 Wisdom saving throw every hour or permanently lose one point of Wisdom.

Destruction. A simple hammer and chisel coated in the blood of a unicorn and wielded by an innocent child can crack the stone, thereby killing the child (irrevocably and forever).

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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