Any melee weapon, legendary (requires attunement)

These mythical weapons, supposedly crafted immediately after the Fall, are now highly coveted by those who know of them. Even the most extravagant tales suggest only a handful of these weapons exist, and indeed there may be only one.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit an undead with this weapon, the undead takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet in any direction you choose.

Once per day, as an action, you call upon the weapon’s power to surround yourself in an aura out to 30 feet. The aura is considered difficult terrain for all undead (even if they are flying), and undead within the aura have disadvantage on attack rolls and Wisdom (Perception) checks that do not target you. As long as you remain conscious, the aura lasts for 1 minute, until you deactivate it (no action required), or until the weapon leaves your hand. This ability recharges at noon.

Undead can instinctively feel the presence of this weapon, and are drawn to destroy its wielder. While the weapon is on your person, undead have advantage on Wisdom (Perception) checks to locate you, and cannot be surprised if they can see you (regardless of distance) or if you are within 120 feet even if they cannot see you. If you are protected by magic that forces an enemy to make a check or saving throw before attacking or approaching you—such as the sanctuary spell or the paladin’s Deny the Corrupted ability—they also have advantage on that check or save.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.

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