5e SRD >Gamemastering >Magic Items >Magic Items by Other Publishers >Magic Items – Green Ronin Publishing, LLC >

Staff of Defense

Staff, rare (requires attunement by a spellcaster)

You gain a +1 AC while holding the staff.

The staff has 10 charges. While holding it, you can use your action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: mage armor (1 charge), shield of faith (1 charge), warding bond (2 charges).

Additionally while holding it, you can use your reaction to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: resistance (0 charges, self only, triggered by having to make a saving throw), shield (1 charge).

The staff regains 1d6+4 expended charges daily at dawn.

If you expend the last charge, roll a d20. On a 1, the staff cracks and is destroyed forever. If this happens and you are currently under the effects of mage armor, it dispels your mage armor at the same time.

Section 15: Copyright Notice

Death in Freeport: 20th Anniversary Edition, Copyright 2020, Green Ronin Publishing, LLC. Author: Chris Pramas.