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Carpet of the Warding Flame

Wondrous item, very rare

You can speak the carpet’s command word as an action to activate or deactivate the warding magic woven into the threads of the carpet. The carpet may not be moved while it is active. Once activated, the carpet remains active until unraveled, dispelled, or discharged. The rug is triggered by the first person to step upon it, blasting everything within a 15-foot radius in intense flames. Those in the affected area must make a DC 14 Dexterity saving throw, taking the damage listed in the chart on a failed saving or half damage on a success. After emitting this blast, the rug is discharged.

If the rug is dispelled, or discharged, the carpet mends and recharges its magic after being exposed the light of sunrise and sunset within a 24-hour period.

Unraveling the rug requires a successful Intelligence (weaver’s tools) check against the stated DC and takes an hour.

Four sizes of carpet of warding flame exist. The GM chooses the size of a given carpet or determines it randomly.

d100 Size Unraveling DC Damage
01-20 3 ft. x 5 ft. 13 3d12 fire
21-55 4 ft. x 6 ft. 14 4d12 fire
56-80 5 ft. x 7 ft. 15 5d12 fire
81-100 6 ft. x 9 ft. 16 6d12 fire
Section 15: Copyright Notice

Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.