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Boomerang, Clever

Weapon (boomerang, requires attunement, rare)

You gain a +1 bonus to attack and damage rolls made with this weapon. When you make a ranged attack with this weapon, whether or not the attack hits, the weapon flies back to your hand immediately after the attack. Once per turn, when you hit a creature with the clever boomerang—as a melee or thrown weapon, you may trip the opponent. If the attack hits, roll damage as normal, then treat the attack as Shoving a Creature, using your attack roll in place of the Strength (Athletics) check. If you win the contest, the creature is knocked prone.

Once per day, when using the clever boomerang to make a ranged attack, you can attempt to steal an object out of a target’s hand. Use your attack roll in place of a Dexterity (Sleight of Hand) check, opposed by the opponent’s Dexterity check. If you win the contest, the item is taken from the target’s hand and returns to you with the boomerang.

Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.