Venomous Fangs

Wondrous item, uncommon (requires attunement)

If you do not already have a bite attack, these fangs allow you to use an action to attack a target with a bite that deals piercing damage with a +1 bonus to attack rolls and damage rolls and a damage die of 1d4.

While you wear the fangs, a successful DC 9 Dexterity (Sleight of Hand) checks conceals them from view. At the GM’s discretion, you have disadvantage on Charisma (Deception or Persuasion) checks against creatures that notice the fangs.

You can use an action to cause the fangs to fill with a green poison. The poison remains active for 1 minute or until you hit a creature with a bite attack.

That creature must succeed on a DC 13 Constitution saving throw or take 1d10 poison damage and become poisoned until the end of its next turn. The fangs can’t be used this way again until the next dawn.

Section 15: Copyright Notice

Expanding Codex ©2020 Open Design, LLC. Author: Mike Welham.

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