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Floom Floom

Weapon (any weapon), uncommon (1d4 damage), rare (1d6 damage), very rare (1d8 damage)

This elegant weapon looks like its mundane counterpart, except for the dark red handle. As a bonus action you may command the weapon to ignite and engulf itself on fire; the fire does not harm you.

An ignited weapon deals an additional 1d6 points of fire damage with each hit. If this Flaming enchantment is found on a ranged weapon (such as a bow), the extra 1d6 points of fire damage is bestowed on the fired ammunition. The flame remains active until you will it to end.

GM’s option: The player may ignite the weapon once per short rest, and it lasts for just 3 rounds.

Section 15: Copyright Notice

Enchanted Armory: Arms And Armors © 2016 The Le, written by The’ Le Games