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Familiar’s Kennel

Creatures entering a familiar’s kennel are transported to an extradimensional space. Once the kennel door is closed, these creatures are protected from all physical attacks and are beyond the reach of spells (including divinations), unless those spells work across planes. The kennel can hold up to 16,000 pounds and up to 2 Medium, 8 Small, or 32 Tiny or smaller creatures, and is usually used to protect familiars and animal companions in times of crisis. Those in the kennel can see out of it through the 2-foot-by-2-foot barred window set into its door. Creatures inside the kennel may not open the door to release themselves.

Familiar kennels outwardly measure 4-feet-by-4-feet-by-5-feet.

The door has 50 hit points and can only be destroyed by magic.

While the door can be latched from the outside, it cannot be locked in the traditional sense. If destroyed, any creatures inside are immediately released into the same location (or adjacent, if that is impossible) as the kennel occupied before its destruction.

Price 28,000 gp; Weight 200 lbs.

Section 15: Copyright Notice

Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.