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Staff of the Master

Staff, legendary (requires attunement by a bard, druid, or wizard)

When used as a weapon the staff gains +3 to hit and deals 2d8 damage on a hit. It may also strike ethereal and astral opponents.

The holder is able to endure extreme temperatures and weather conditions without requiring special equipment (they could travel in the arctic or the desert in normal clothing, for example, without ill effects from extreme conditions), they may never become lost and always have an unerring sense of direction, and they gain advantage on all Wisdom (Perception) or Intelligence (Investigation) checks to detect traps along the road.

In addition, the staff provides many benefits to its holder and a number of companions equal to the wielder’s level (thus, a 4th level bearer gains these benefits, as do up to four companions):

  • They can pass through any terrain without leaving any tracks whatsoever, they are protected from natural weather difficulties (they don’t get wet from rain or snow, and the wind is always at the party’s back); If on a road their movement rate is doubled. In the hands of a druid these additional powers are available:
    • 1.) The druid gains spell casting abilities as if they were two levels higher in terms of spell slots, total spells prepared, and maximum spell level.
    • 2.) The druid is always able to converse with natural animals and gains advantage on all Charisma checks with such creatures.
    • 3.) The druid gains the effects of the freedom of movement spell as long as he is on a road.

In the hands of a wizard these additional powers are available:

  • 1.) The spellcaster gains casting abilities as if they were two levels higher in terms of slots and maximum spell level, and may immediately add additional spells to their spell book as though they had gained two levels.
  • 2.) If the holder uses a personal teleport spell it is now considered as a teleport without error.
  • 3.) The gate spell is now an 8th level spell for the holder.
  • 4.) The holder alone may ignore the effects of a time stop spell.

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Those within 10’ take 150 points of damage while those within 50’ take 75 points of damage.

Section 15: Copyright Notice

The Lost City of Gaxmoor, Copyright 2020, Troll Lord Games: Author Ernest G. Gygax, Luke Gygax.