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Graverot Arrow

Weapon (arrow), rare

The sickly gray wood of this +1 arrow seems quite fragile and delicate. Created from pale necromantic bone or casket wood, this arrow cracks apart when it impacts, embedding splinters in the target and creating a black, festering wound. On top of the arrow’s normal damage, the splinters inflict an extra 1d8 necrotic damage which is subtracted directly from the target’s maximum hit points (ignoring any temporary hit points the target may possess). In addition, as long as the splinters remain, the target is considered resistant to healing magic, and gains only half as many hit points as usual from healing spells. Removing the splinters requires 10 minutes (plus 5 minutes per each additional graverot arrow hit) and a DC 15 Wisdom (Medicine ) check. A successful check returns the target to its normal hit point maximum and removes the healing magic resistance.

Section 15: Copyright Notice

Wardens of the Wild. Copyright, 2015 Total Party Kill Games. Author(s): PJ Harn and Brian Berg.