Wondrous item, rare (requires attunement)
This small globe of glass, roughly the size of an apple, swirls with smoke and a softly flickering blue light. The globe vibrates with a barely contained energy, and is prone to rolling out of hands and along flat surfaces if not properly secured. Possessing and being attuned to the globe of the wind princes grants advantage on Dexterity (Initiative) checks.
As an action, you may set the globe free from your grasp, allowing it to float freely around the room. At the start of each round, the globe hovers over an ally.
As a reaction, you may swap turns in the initiative with that ally for this round. Once combat has ended, the globe returns to your grasp, provided you are conscious and not incapacitated, or falls to the ground, waiting to be claimed by whomever picks it up, if you are unconscious or incapacitated.
Once the globe has been set free, it no longer grants advantage on initiative checks until it is placed in the light of a setting sun.
Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.