Wondrous item (requires attunement, rare)
When you wear this cloak, you suffer no effects from extreme cold or heat, remaining comfortable despite the temperature. You also gain advantage on any skill checks or saving throws made to navigate or avoid the effects of natural hazards.
While wearing the cloak, you gain a climb speed of 15 feet.
Quilted together from dozens of opossum skins sewn with kangaroo sinew and inscribed with tribal insignia, religious symbology, and stained with ochre and mud dyes, the cloak displays tribal heritage and lineage, and allows you to tap into ancestral wisdom and tribal memory, gaining advantage on Intelligence (History) checks as well as on Charisma (Persuasion) checks with aboriginal peoples who recognize the cloak’s significance.
Once per day, if you are in a tree or on a rock outcropping, wall, or other object and at least 10 feet above the ground, you can use an action to command the cloak to wrap around you, forming a warm shelter. A DC 20 Wisdom (Perception) check must be made to notice the shelter, even by creatures that have blindsight, blindsense, or scent.
The shelter remains anchored in place for 8 hours or until you take an action to command the cloak to return to its normal form. You can enter or leave the shelter as a move.
Once per week, you can command the cloak to create a larger, hanging shelter. In addition to the properties of the personal shelter, this one acts as a tiny hut. The shelter will remain in place for 8 hours, or until you command it to return to cloak form.
Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.