The statuesque and sublime features of this horned humanoid would be pleasing to look upon but their red-orange skin is cracked and misshapen in places, the scent of brimstone marking them out as something fiendish.
Challenge. Recalculate the cambion’s challenge rating after you apply the template.* Armor Class. The cambion gains natural armor that increases its AC by 2.
Senses. The cambion gains darkvision with a radius of 60 feet.
Damage Resistances. The cambion gains resistance to acid, cold, fire, lightning, and poison.
Languages. The cambion speaks Abyssal in addition to any other languages it knows and gains telepathy with a radius of 30 feet.
Innate Spellcasting. The cambion can innately cast charm person (3rd-level), command, and false life each twice per day. The cambion uses Charisma as their spellcasting ability and requires no material components to cast these spells.
Sadistic Strike. The cambion scores a critical hit on a roll of 19 or 20 when making a weapon attack.
Claw. The cambion gains a claw natural melee weapon attack that deals 1d6 slashing damage.
When playing in a game where the party is of at least 4th level or higher, the GM may allow a new PC to play as a cambion of the same level as the lowest level member of the party – 1.
For example, in a game with PCs of 7th level a new adventurer might be a 6th level cambion. This adventurer is only a half-fiend and has heritage in another race (such as dwarf or even dragonborn) but does not gain ability score increases or features from their other race.
Book of True Evil. © 2018 Mike Myler, published under license by Legendary Games.