Rizzenspawn Template

About

Forever cursed to plague the living, the rizzenspawn crawl about in perhaps the vilest form of undeath. A rizzenspawn is a severed humanoid head attached to the body of a fox-sized spider’s body. The process of becoming a rizzenspawn is gruesome. The poor victim’s head is severed at the neck and sprouts a spider’s body. The creature usually makes its first meal of the humanoid body it just abandoned.

Creating a Rizzenspawn

Any giant or humanoid can become a rizzenspawn. A creature that becomes a rizzenspawn retains all its statistics except as noted below.

Size. The rizzenspawn’s size is reduced by two steps (e.g., a Medium humanoid becomes a Tiny rizzenspawn).

Type. The rizzenspawn’s type changes to undead. It retains any race or type tags.

Alignment. The rizzenspawn’s alignment is always evil.

Armor Class. A rizzenspawn retains any natural armor bonus, but cannot wear armor.

Hit Points. Change the rizzenspawn’s Hit Dice according to its new size (e.g., a Medium humanoid that becomes a Tiny rizzenspawn changes from d8 to d4).

Speed. The rizzenspawn’s speed changes to 40 feet if it was previously slower. If the rizzenspawn had a fly or swim speed, it loses that movement type. The rizzenspawn gains a climb speed of 40 feet.

Skills. Stealth. The rizzenspawn gains proficiency in the Stealth skill and adds double its proficiency bonus to the check, instead of its normal proficiency bonus.

Damage Resistances. The rizzenspawn gains resistance to bludgeoning, piercing, and slashing from nonmagical attacks.

Damage Immunities. The rizzenspawn is immune to necrotic damage and poison damage.

Condition Immunities. The rizzenspawn is immune to fatigue and exhaustion, and it cannot be poisoned.

Senses. The rizzenspawn gains blindsight out to 10 feet and darkvision to 60 feet.

Magic Resistance. Rizzenspawn have advantage on saving throws against spells and other magical effects.

Spellcasting. Rizzenspawn lose the Spellcasting ability (if they had it), although they retain Innate Spellcasting.

Spider Climb. Rizzenspawn can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. Rizzenspawn ignore movement restrictions caused by webbing.

Attacks. A rizzenspawn loses its natural weapon attacks (except its bite attack, if it has one), and it cannot make manufactured weapon attacks.

New Action: Bite. A Tiny rizzenspawn gains a Bite attack, a melee weapon attack with the finesse property that deals 1d4 piercing damage + the rizzenspawn’s Strength or Dexterity modifier. For each size category of the rizzenspawn above Tiny, increase the die size of this bite attack. For example, a rizzenspawn created from an ogre (normally Large, so reduced to Small as a rizzenspawn) deals 1d6 damage with its bite, while one created from a hill giant (Medium as a rizzenspawn) deals 1d8 damage with its bite. On a successful hit with its bite attack, the rizzenspawn’s target also takes 2d10 necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this attack reduces its hit point maximum to 0. A giant or humanoid slain in this way rises after 2d12 hours as a rizzenspawn in the space of its corpse or in the nearest unoccupied space.

Section 15: Copyright Notice

The Wise & the Wicked. © 2016 Onyx Path and Nocturnal Media.

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