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Bonesucker

Large aberration, neutral evil

Armor Class 14 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 20 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 17 (+3) 10 (+0) 12 (+1) 13 (+1)

Skills Perception +5, Stealth +3
Senses darkvision 60 ft., passive Perception 15
Languages Deep Speech
Challenge 4 (1,100 XP)

Special Traits

  • All Around Vision. A bonesucker can see in all directions at once and cannot be surprised.
  • Magic Weapons. The bonesucker’s weapon attacks are magical.

Actions

  • Multiattack. The bonesucker makes four melee attacks.
  • Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the bonesucker isn’t already grappling a creature, and the target is restrained until the grapple ends.
  • Liquefy Bones. If the bonesucker is grappling a creature at the start of its turn, it can feed on the creature. The grappled creature’s Strength score is reduced by 1d4. The target dies if this reduces its Strength score to zero. Otherwise, the reduction lasts until the target finishes a long rest or lesser restoration or better is used on the target.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.