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Carrion Hound

Large aberration (titanspawn), unaligned

Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft., burrow 20 ft.

17 (+3) 16 (+3) 17 (+3) 2 (-4) 10 (+0) 7 (-2)

Skills Perception +4
Damage Resistances poison
Condition Immunities poisoned
Senses blindsight 60 ft.; passive Perception 14
Languages Titan Speech (can’t speak)
Challenge 3 (700 XP)

Special Traits

  • Disease Immunity. The carrion hound is immune to diseases.
  • Keen Smell. The carrion hound has advantage on Wisdom (Perception) checks that rely on smell.
  • Multiple Heads. The carrion hound has roughly a dozen heads. It has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Stench. Any creature other than a carrion hound that starts its turn within 5 feet of the carrion hound must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all carrion hounds for 1 hour.


  • Multiple Bites. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 17 (5d6) acid damage.


Carrion hounds are loathsome beasts that dwell primarily below ground. They are ghastly to behold, resembling large, mangy wolves covered in sores, with patches of rotting flesh, bare bone, and exposed muscle. Where the wolf’s head should be writhes a mass of enormous maggot heads, roughly a dozen in number, like the multiple heads of a hydra.

Hydran Abomination. Because of the carrion hound’s appearance, some inhabitants of lands where they are common have taken to calling them “maggot hydras.” As either name implies, carrion hounds mostly feed on carrion and enjoy the taste of rotting flesh. However, their constant hunger drives them to create cadavers by killing other creatures and letting their corpses fester.

Forever Hungry. Carrion hounds are almost certain to attack potential prey unless grossly outnumbered; their behavior is instinctual and makes no use of any advanced tactics, although sometimes they ambush prey by burrowing out of the ground beneath it.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb