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Frogman

Medium aberration, neutral

Armor Class 14 (natural armor)
Hit Points 84 (8d8 + 48)
Speed 30 ft., swim 60 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 22 (+6) 14 (+2) 11 (+0) 9 (–1)

Skills Perception +4, Stealth +6
Senses darkvision 60 ft., passive Perception 14
Languages Aquan, Frogman, Undercommon
Challenge 4 (1,100 XP)

Special Traits

  • Amphibious. The frogman can breathe air and water.
  • Keen Smell. The frogman has advantage on Wisdom (Perception) checks that rely on smell.
  • Standing Leap. The frogman’s long jump is up to 15 feet and its high jump is up to 10 feet, with or without a running start.

Actions

  • Multiattack. The frogman makes three attacks: two with its claws and one with its bite.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.