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Ha-Naga

Gargantuan aberration, chaotic evil

Armor Class 19 (natural armor)
Hit Points 350 (20d20 + 140)
Speed 60 ft., fly 120 ft.

STR DEX CON INT WIS CHA
27 (+8) 22 (+6) 25 (+7) 25 (+7) 21 (+5) 27 (+8)

Saving Throws Dexterity +13, Constitution +14, Intelligence +14, Wisdom +12, Charisma +15
Skills Arcana +14, Deception +15, History +14, Insight +12, Perception +12, Religion +14, Stealth +13
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 22
Languages Abyssal, Common
Challenge 22 (41,000 XP)

Special Traits

Actions

  • Multiattack. The ha-naga makes one Constrict attack and one Sting attack.
  • Constrict. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage and the target is grappled (escape DC 23). Until this grapple ends, the creature is restrained, and the ha-naga can’t constrict another target.
  • Sting. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 8) piercing damage, and the target must make a DC 23 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The ha-naga can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The ha-naga regains spent legendary actions at the start of his turn.

  • Constrict. The ha-naga makes one Constrict attack.
  • Sting. The ha-naga makes one Sting attack.
  • Move. The ha-naga moves up to its speed without provoking attacks of opportunity.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene