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Mercane

Large aberration, lawful neutral

Armor Class 14 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 16 (+3) 20 (+5) 17 (+3) 15 (+2)

Skills Arcana +7, History +7, Insight +5, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal, Celestial, Common, Draconic, Infernal; telepathy 120 ft.
Challenge 3 (700 XP)

Special Traits

  • Magic Resistance. The mercane has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The mercane’s spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mercane can innately cast the following spells, requiring no material components:
  • 1/day: plane shift

Actions

  • Multiattack. The mercane makes two melee attacks.
  • Greatsword. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.