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Beaver, Giant

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Medium beast, unaligned

Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 20 ft., swim 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 2 (–4) 12 (+1) 5 (–3)

Saving Throws Dexterity +3
Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1 (200 XP)

Special Traits

  • Hold Breath. The giant beaver can hold its breath for 30 minutes.
  • Keen Hearing and Smell. The giant beaver has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Wood-Eater. The giant beaver deals double damage to creatures, objects, and structures made of wood.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Tail Slap (recharge 4–6). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux