Bloodboar

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 50 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 2 (-4) 9 (-1) 5 (-2)

Senses passive Perception 9
Languages
Challenge 2 (450 XP)

Special Traits

  • Charge. If the bloodboar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is standing on the ground, it must succeed on a DC 13 Strength saving throw or be forced prone.
  • Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

  • Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft.; one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a living creature, it must succeed on a DC 13 Constitution saving throw or have its speed reduced by half until the bloodboar’s next turn.
  • Battlesqueal (1/Day). A bloodboar can let out a loud squeal, calling all nearby boars to attack. All boars that can hear the bloodboar’s squeal gain advantage on their next attack.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e).. © 2016, Jon Brazer Enterprises.

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