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Dinosaur, Hadrosaur

Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 17 (+3) 2 (–4) 10 (+0) 6 (–2)

Senses passive Perception 10
Languages
Challenge 2 (450 XP)

Special Traits

  • Trampling Charge. If the Hadrosaur moves at least 20 feet straight toward a creature and hits that creature with a Ram attack on the same turn, that target must succeed on a DC 13 Strength check or be knocked prone. If the target is knocked prone, the hadrosaur may make one Stomp attack against it as a bonus action.

Actions

  • Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
  • Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene