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Dire Weasel

Large beast, unaligned

Armor Class 12
Hit Points 39 (6d10 + 6)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 13 (+1) 4 (–3) 12 (+1) 5 (–3)

Saving Throws Constitution +2
Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

Special Traits

  • Keen Hearing and Smell. The dire weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Weasel Musk. Any creature that starts its turn within 5 feet of the dire weasel must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the dire weasel’s Weasel Musk for 24 hours. Mongoose, weasels, and similar beasts are immune to this trait.

Actions

  • Multiattack. The dire weasel makes one attack with its Bite and one attack with its Claws.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux