Gar, Giant

Large beast, unaligned

Armor Class 12 (description)
Hit Points 45 (6d10+12)
Speed swim 80 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 15 (+2) 1 (-5) 10 (+0) 4 (-3)

Senses passive Perception 10
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Quick Strike. If the Gar moves up to a target, makes a bite attack, and immediately moves away, it does not provoke an attack of opportunity.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. In addition, if the Giant Gar bites a creature of small size or smaller, it can attempt to swallow them whole. The target must succeed on a Dexterity save (DC 13) or be swallowed. While swallowed, the target is blinded and restrained. The target takes 7 (2d6) acid damage at the beginning of the Gar’s turn. If the Gar dies, the target is no longer restrained and can move out of the Gar as a normal movement.

ABOUT

The predatory giant gar are long, thick fish, ranging up to 12 feet, though occasionally really large ones reach 15 feet in length. Their mouths are wide and lined with hundreds of razor-sharp teeth.

Wandering Predators. The giant gar live in most waters, as there are fresh and saltwater species. They travel in small schools of up to six, preying on almost anything that enters the water. Giant gar do not den nor stay in one area for any length of time. Any treasure they have has been swallowed.

Vicious striker. The giant gar attack by swooping in and biting prey and then moving out as fast again, passing around for another strike.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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