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Gar, Giant

Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 112 (9d12 + 54)
Speed swim 60 ft.

STR DEX CON INT WIS CHA
29 (+9) 10 (+0) 22 (+6) 2 (–4) 13 (+1) 2 (–4)

Skills Athletics +12, Perception +7
Senses passive Perception 17
Languages
Challenge 6 (2,300 XP)

Special Traits

  • Water Breathing. The giant gar can only breathe underwater.

Actions

  • Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 30 (6d6 + 9) piercing damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the gar can’t bite another target.
  • Swallow. The gar makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the gar, and it takes 21 (6d6) acid damage at the start of each of the gar’s turns. The gar can have only one target swallowed at a time. If the gar dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

About

Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions. These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp. Fortunately, giant gars are much rarer than their smaller kin.

Giant gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls), and the rare sea hags who dwell in freshwater dens.

Section 15: Copyright Notice

City of Brass © 2018 Frog God Games; Authors: Casey Christofferson and Scott Greene