Huge beast, lawful evil

25 (+7) 18 (+4) 21 (+5) 7 (-2) 12 (+1) 10 (+0)

Armor Class 20 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 45 ft.
Saving Throws Constitution +11
Skills Perception +7, Stealth +10, Survival +7
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 17
Challenge 19 (22,000 XP)

Special Traits

  • Legendary Resistance (3/day). If Garabrud fails a Wisdom saving throw while hunting prey, he can choose to succeed instead.
  • Persistent. Garabrud is always aware of the location of his prey, as long as they are on the same plane, and he is unaffected by magical attempts to block scrying.


  • Multiattack. Garabrud makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slash

Legendary Actions

Garabrud can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn, and he can only use legendary actions when hunting prey. Garabrud regains spent legendary actions at the start of his turn.

  • Bite. Garabrud makes a single bite attack.
  • Unchained. Garabrud frees himself from one condition, magical or mundane, that restricts his movement.
  • Lick Wounds (Costs 2 Actions). Garabrud heals himself for 28 (8d6) hit points.


When Garabrud is on the hunt nothing can distract him from his path, although he may pause to deal with genuine threats. In combat he is single-minded, focusing only his target. Once his quarry is dead he will often linger in the area for a while, if food is to be had, hunting and sleeping as a normal beast.


The gigantic mastiff is clearly nothing of natural origin. Standing taller than a man at its shoulder, this dreaded beast has a pelt of inky blackness and eyes that shine with ancient knowledge.

Ill Omens. No normal or magical means can hide the Hound’s prey, though he might be outrun…for a while. His coming is presaged, only to his prey, by nightmares of being run down by a howling beast, with the intensity of these dreams increasing as the Hound nears.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.

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