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Iron Tusker

Large beast, unaligned

STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 25 (+7) 3 (-4) 15 (+2) 8 (-1)

Armor Class 17 (natural armor)
Hit Points 125 (10d10 + 70)
Speed 40 ft.
Saving Throws Constitution +11, Wisdom +6
Skills Perception +6, Survival +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 11 (7,200 XP)

Special Traits

  • Keen Smell. The iron tusker has advantage on Wisdom (Perception) rolls that rely on smell.
  • Nimble. The iron tusker can use a bonus action to take the Disengage action.
  • Relentless (Recharges after a Short or Long Rest). If the iron tusker takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
  • Trampling Charge. If the iron tusker moves at least 20 feet straight toward a creature and then hits it with a vorpal tusks attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the iron tusker can make another attack with its hooves against it as a bonus action.

Actions

  • Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage.
  • Vorpal Tusks. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) slashing damage. On a natural 20, one of the target’s heads is removed, if it has a head. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 26 (4d12) slashing damage from the hit.

Tactics

The iron tusker is a relentless opponent, attacking any intruders into its territory without provocation or warning. It charges each opponent in turn, trying to trample them underfoot and swiftly moves from target to target, never staying focused for too long on any one opponent. They are known to recover from almost any lethal blow, so slaying an iron tusker is a worthy achievement.

Description

The enormous boar has a black-bristled hide covered in hundreds of old scars. Its eyes are wild and bloodshot, and a pair of wicked tusks just up from its lower jaw. Each one is more than a foot long, gleams like polished ivory, and is sharper than a sword.

Defender of the Wilderness. Legends claim that the iron tusker is not a living creature at all, but a physical manifestation of nature that dares vainglorious nobles to hunt it. The iron tusker appears in the forests surrounding a lord’s castle, terrorizing locals and travelers alike until the lord sends out hunters. But those that enter the forest soon find the tables turned on them, as the huge and deadly beast hunts them from the shadowy thickets.

Badge of Honor. Defeating an iron tusker in combat is considered a mark of immense renown in certain kingdoms. Stories claim that a warrior who eats a piece of an iron tusker’s heart never feels the touch of fear again.

Section 15: Copyright Notice

Creature Collection 5e Copyright 2020 Onyx Path Publishing, Inc.