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Lion, Dire

Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 66 (7d12 + 21)
Speed 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 17 (+3) 16 (+3) 3 (-4) 12 (+1) 12 (+1)

Skills Perception +3, Stealth +5
Senses passive Perception 11
Languages
Challenge 4 (1,100 XP)

Special Traits

  • Keen Smell. The dire lion gains advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The dire lion gains advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Lions are always considered allies of a dire lion.
  • Pounce. If the dire lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is knocked prone, the dire lion can make a bite attack against the prone creature as a bonus action.
  • Running Leap. With a 10-foot running start, the dire lion can long jump up to 30 feet.

Actions

  • Multiattack. The dire lion makes two attacks: one with its bite and one with its claw.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft.; one target. Hit: 11 (1d10 + 6) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft.; one target. Hit: 10 (1d8 + 6) slashing damage.
  • Savage. Melee Weapon Attack: +8 to hit, reach 5 ft.; one prone creature. Hit: 17 (2d10 + 6) piercing damage. The creature must succeed at a DC 11 Wisdom saving throw against fear or be frightened until the end of the dire lion’s next turn.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e). © 2016, Jon Brazer Enterprises.