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Lion, Fiendish Dire

Large beast, lawful evil

Armor Class 14 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 3 (–4) 12 (+1) 8 (–1)

Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 13
Languages
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
  • Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the lion can take a bonus action to move up to half its speed and make a Bite attack.
  • Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene