Megaraptor, Blind Fiendish

Large beast, lawful evil

Armor Class 15 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +6
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses the megaraptor is blind, passive Perception 13
Languages
Challenge 3 (700 XP)

Special Traits

  • Blind. The megaraptor has disadvantage on all attacks, cannot see, and has advantage on perception checks that rely on hearing or scent.
  • Pack Tactics. The megaraptor has advantage on an attack roll against a creature if at least one of the megaraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack. The megaraptor makes one Bite attack and one Claws attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

This is not the complete license attribution - see the full license for this page