Orafaun

Large beast, neutral good

STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 12 (+1) 15 (+2) 20 (+5) 16 (+3)

Armor Class 15 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 50 ft.
Saving Throws Wisdom +8, Charisma +7
Skills Insight +8, Medicine +8, Perception +8, Religion +5
Condition Immunities charmed, exhaustion, paralyzed
Senses passive Perception 18
Languages Ledean, Orafaun, Sylvan
Challenge 5 (1,800 XP)

Special Traits

  • Blessing of Sleep. When the orafaun uses Gift of Sleep on a willing and deserving pilgrim, it may also grant prophetic dreams, which it will then interpret when the creature awakens, giving a hint of some important event in the future. Roll a d20 and record the result. The creature may use the result to replace any attack roll, saving throw, or ability check made by itself or a creature it can see. The blessing lasts for one year, or until it is used, and a creature can have only one Blessing of Sleep at a time.
  • Spellcasting. The orafaun is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The orafaun has the following cleric spells prepared:

Actions

  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Channel Divinity. When the orafaun uses this ability it can choose either Turn Undead or Sleep. The orafaun can use Channel Divinity twice, and then must take a short or a long rest to regain both uses.
  • Turn Undead. The orafaun uses Turn Undead as a 7th-level cleric.
  • Sleep. The orafaun casts sleep as a 4th-level spell.
  • Gift of Sleep. The orafaun attempts to put a creature within 5 feet to sleep. The creature can make a DC 17 Wisdom saving throw, and if successful is immune to the orafaun’s gift for 24 hours. Otherwise the creature sleeps for 8 hours, or until another creature uses its action to awaken it. If the target is willing there is no saving throw, and the gift additionally counts as a long rest, restores all hit dice, and removes all levels of exhaustion.

Tactics

Orafaun live in small herds and are, like their god, nonviolent. Although their horns are natural weapons, when faced with hostility they much prefer to put potential enemies to sleep and then quietly slip away.

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