Owl, Dire

Family: Animal

Medium beast, unaligned

Armor Class 12
Hit Points 19 (3d8 + 6)
Speed 10 ft., fly 40 ft.

STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 14 (+2) 2 (-4) 13 (+1) 5 (-3)

Skills Survival +3
Senses passive Perception 11
Languages
Challenge 1/2 (100 XP)

Actions

  • Multiattack. The dire owl makes two talon attacks when flying.
  • Pellet Vomit (1/Day). Melee Weapon Attack: +4 to hit, reach 5 ft.; one target. Hit: 2 (1d4) bludgeoning damage. If the target is a living creature, it must succeed on a DC 12 Constitution saving throw or become poisoned until the creature completes a long rest. While the creature is poisoned, all creatures (other than the dire owl) that are within 5 feet of the poisoned creature must succeed on the same saving throw or become poisoned as long as they stay so close to the creature. Creatures with the scent ability gain disadvantage on this saving throw.
  • Talon. Melee Weapon Attack: +4 to hit, reach 5 ft.; one target. Hit: 5 (2d4) piercing damage.
  • Screech. An owl can let out a loud screech. All creatures within 10 feet that fail a DC 12 Constitution save are deafened until the end of the dire owl’s next turn.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e).. © 2016, Jon Brazer Enterprises.

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