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Porcupine, Giant

Medium beast, unaligned

Armor Class 11 (natural)
Hit Points 65 (10d8 + 20)
Speed 40 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 15 (+2) 2 (–4) 12 (+1) 5 (–3)

Skills Athletics +4, Survival +3
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 2 (450 XP)

Special Traits

  • Quills. Any creature that makes a melee attack within 5 feet of the giant porcupine must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. Any creature that attempts to grapple the porcupine takes 7 (2d6) piercing damage when they make the attempt and at the start of each of their turns they maintain the grapple.

Actions

  • Multiattack. The giant porcupine makes one attack with either its bite or claws, and makes an attack with its Tail Slap.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
  • Tail Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.