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Rhinoceros, Woolly

Large beast, unaligned

Armor Class 14 (natural armor)
Hit Points 172 (15d10 + 90)
Speed 30 ft.

STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 22 (+6) 3 (–4) 13 (+1) 2 (–4)

Skills Perception +7
Senses passive Perception 17
Languages
Challenge 6 (2,300 XP)

Special Traits

  • Improved Critical. Gore attacks score a critical hit on a roll of 19 or 20.
  • Keen Smell. The wooly rhinoceros has advantage on Wisdom (Perception) checks that rely on smell.
  • Charge. If the wooly rhinoceros moves at least 20 feet straight toward a creature and then hits it with a gore attack, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the wooly rhinoceros can make one stomp attack against it as a bonus action.

Actions

  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

About

The woolly rhinoceros is an herbivore, though unlike its non-woolly cousin it grazes for food rather than browsing on larger plants. The woolly rhino is legendary for its foul temper, and its size and huge horn give it a ferocious bravery. Any threat (real or perceived) to the rhino or its herd is met with loud bellows and the stomping of feet. Often, those who unwittingly anger a woolly rhino have no time to amend the intrusion before the beast attacks.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene