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Saber-Toothed Tiger Vampire Spawn

Large beast, neutral evil

Armor Class 16 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 15 (+2) 3 (-4) 12 (+1) 8 (-1)

Saving Throws Dexterity +5
Skills Perception +3, Stealth +7
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 feet, passive Perception 13 (18 scent)
Languages
Challenge 4 (1,100 XP)

Special Traits

  • Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
  • Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
  • Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Vampire Weaknesses. The vampire has the following flaws:
  • Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.
  • Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
  • Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
  • Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

  • Multiattack. The vampire spawn makes two attacks, only one of which can be a bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

GM Note

Due to the nature of the saber-toothed tiger’s massive fangs, it does not need to grapple its opponent in order to drink from it. It always deals its bite damage and necrotic damage on a bite attack, unlike humanoid vampire spawn.

Section 15: Copyright Notice

Valkyrie’s Sky ©2019 Total Party Kill Games. Authors: Brian Berg, Rick Cox and Mark Hart