Large beast, unaligned
Armor Class: 17
Hit Points 22 (4d8+1)
Speed: 40 ft.
|16 (+3)||10 (+0)||12 (+1)||2 (-4)||11 (0)||7 (-2)|
Senses: passive Perception 10
Challenge: 1/4 (50 XP)
- Scent: The tapir gains advantage on all wisdom checks related to its sense of smell.
- Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) bludgeoning damage.
Docile, nocturnal creatures, tapirs are large, hoofed mammals with elongated, flexible snouts. They bear a resemblance to aardvarks, but are most closely related to rhinos and horses. The body of the tapir is rounded and covered in short, bristly fur. They live in dense forests near rivers or lakes –taking to water when threatened.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.